2 rounds were played using suggested decks from the Seaside expansion.
Round 1: Reach For Tomorrow
The Cards: Adventurer, Cellar, Council Room, Cutpurse, Ghost Ship, Lookout, Sea Hag, Spy, Treasure Map, Village
This saw a low-scoring game thanks to many a Sea Hag being bandied about.
Round 2: Repetition
The Cards: Caravan, Chancellor, Explorer, Festival, Militia, Outpost, Pearl Diver, Pirate Ship, Treasury, Workshop
Pirate Ships aplenty here meant that an awful lot of cash cards were trashed cards and a longer game.