Just two this week.
We kicked off with:
by Games Workshop.
DA played the part of the aliens and MC played the fearless Blood Angles (with an Ultramarine on secondment due to exclusion of Rocket Launchers on the mission and someone had glued the Blood Angles’ rocket onto the marine.). DA chose mission 8 where the marines have to fight through hoards of aliens in order to get to the exit shuttle.
Upon alighting upon the middle board, the marine’s scanners when crazy.
Much fighting ensued. Followed by much death. In a single turn both space marines armed with bolters were killed.
The space marine armed with the auto-canon was next to fall.
Fortunately, the commander was equipped with a very handy personal shield that permanently increased his armour to 3, effectively making him immortal. The androids and dreadnought only appeared as the belated reinforcements.
With his trusty sword, he cut a swath through the swarms of enemy.
The reinforcements were finally added, but it was too late. With a final push, the Blood Angles commander crawled through the legs of the alien hoard and reached safety. Enough points had been accrued to score a victory for the Blood Angels…or what was left of them.
Next up was the customisable card game by Decipher:
DA chose the Klingons whilst MC went for the Federation.
It was a close-run game with no fighting whatsoever. The Federation scored 100 points first.
To round off the evening we finished off with two rounds of:
by White Wizard Games
Round one went relatively quickly and concluded with MC dealing 27 points of damage.
Round two was a longer game that saw DA well-protected by a constant stream of Outposts and getting the War World early. MC was knocked down to 2 Authority before finally being able to pound DA into submission.