Yesterday for #Blogmas I did a post on My Best Genre Books listing my favourite book or series from each genre. I thought I’d do something similar for today’s Blogmas by listing my favourite games by type. This can include games that utilise a particular gaming mechanic, or a particular type of game style.
Break Point (Compete to score the most points toward a given target):
A visually impressive game where dice rolls determine all actions as players strive to get the most pips on a card. What makes this one even better is that bad rolls are also rewarded.
Cooperative (Playing as a team to beat the game):
I’ve not been a huge fan of most of the cooperative games I’ve played, but I do enjoy the Legendary games (possibly being deck building games have helped). Even when we inevitably lose horribly, they’re tremendous fun.
Deck Builder (Start with a standard deck and use cards to acquire better ones, increasing the size of the deck):
I’m a sucker for most deck builders to be honest, but this is, in my opinion, the pinnacle of the gaming type.
Dexterity (Steady hands and some assembly required):
Stacking small plastic pieces according to a particular design is hard enough. Having to then slide the finished construct into the centre of the table is plain evil. Looks so good as the city is built up.
Dice Builder (Like a deck builder but, with dice):
Combines a deck-builder with dice, this is a very clever game that sees some powerful dice being reduced to not much due to a bad roll. Still fun though.
Engine-Builder/Tableau (Players placing cards in front of them to build up points and better actions):
Also my favourite game at the moment, this extraordinarily well-themed game has so much to do in it, particularly with all the expansions. So many different engines to try out too.
Miniatures/Combat (Moving pieces about a battleground and getting them to fight each other):
A solid tabletop reinterpretation to the excellent computer game. Manage resources, control areas and battle it out across the planets of the Kropulu Sector.
Programming (Preset the actions to perform, then see how they play out):
Who knew you could rob a train using a programme of cards? Playing the cards seems simple enough, it’s the playback of what’s been played that hurts as all your plans go awry.
Worker Placement (Placing a ‘worker’ piece to do a thing, stopping others from doing the same thing):
Not only does this game look stunning, it’s very playable and supports a surprisingly effective engine-building game as well.
So there you go. Not an exhaustive list, but a pretty solid one nonetheless. Needless to say, if there’s a glaring game type omission here, let me know and I’ll add it along with my preferred game. If there’s a game you think should be here, either I’ve yet to play it, or I just prefer the one on my list.
Check out these posts for my My favourite 10 Games and My 10 Least Favourite Games for a better idea of what I’m in to, and what I’m not.
If you want to give this a go, by all means help yourself. Don’t be afraid to put the same game forward more than once, if it applies.