My Top Games By Type

Yesterday for #Blogmas I did a post on My Best Genre Books listing my favourite book or series from each genre. I thought I’d do something similar for today’s Blogmas by listing my favourite games by type. This can include games that utilise a particular gaming mechanic, or a particular type of game style.
Here goes.

Break Point (Compete to score the most points toward a given target):

A visually impressive game where dice rolls determine all actions as players strive to get the most pips on a card. What makes this one even better is that bad rolls are also rewarded.

Cooperative (Playing as a team to beat the game):

I’ve not been a huge fan of most of the cooperative games I’ve played, but I do enjoy the Legendary games (possibly being deck building games have helped). Even when we inevitably lose horribly, they’re tremendous fun.

Deck Builder (Start with a standard deck and use cards to acquire better ones, increasing the size of the deck):

I’m a sucker for most deck builders to be honest, but this is, in my opinion, the pinnacle of the gaming type.

Dexterity (Steady hands and some assembly required):

Stacking small plastic pieces according to a particular design is hard enough. Having to then slide the finished construct into the centre of the table is plain evil. Looks so good as the city is built up.

Dice Builder (Like a deck builder but, with dice):

Combines a deck-builder with dice, this is a very clever game that sees some powerful dice being reduced to not much due to a bad roll. Still fun though.

Drafting (Keeping a card from a hand and passing the rest to the next player):

Where some games use drafting as just a small part of the gaming experience, 7 Wonders is pure, unadulterated drafting.

Engine-Builder/Tableau (Players placing cards in front of them to build up points and better actions):

Also my favourite game at the moment, this extraordinarily well-themed game has so much to do in it, particularly with all the expansions. So many different engines to try out too.

Miniatures/Combat (Moving pieces about a battleground and getting them to fight each other):

A solid tabletop reinterpretation to the excellent computer game. Manage resources, control areas and battle it out across the planets of the Kropulu Sector.

Party (Plays with a large group of people with simple rules):

Chinese Whispers meets Pictionary, played with the right crowd, this is hilarious.

Point Salad (Do anything to score points):

Do something, get points. Do something else, get points. Do it all in this gorgeous space setting and it’s pure joy.

Programming (Preset the actions to perform, then see how they play out):

Who knew you could rob a train using a programme of cards? Playing the cards seems simple enough, it’s the playback of what’s been played that hurts as all your plans go awry.

Push Your Luck (Gain more, or lose everything):

Never before have I been on such tenterhooks as each gem is pulled from the bag. Heaped in tension and also looking mighty fine.

Resource Management (Using stuff to get more stuff at the loss of other stuff):

Yup, this one again. Each action and decision made centres around what resources are available.

Stacking (Putting stuff on top of other stuff until the thing falls over:

This brilliantly combines app technology with the straightforward stacking game to create a thing of beauty.

Tile Placement (Dominos):

You’d think by now that tile placement must feel a bit old and tired. Carpe Diem has reinvigorated the mechanically wonderfully.

Worker Placement (Placing a ‘worker’ piece to do a thing, stopping others from doing the same thing):

Not only does this game look stunning, it’s very playable and supports a surprisingly effective engine-building game as well.

So there you go. Not an exhaustive list, but a pretty solid one nonetheless. Needless to say, if there’s a glaring game type omission here, let me know and I’ll add it along with my preferred game. If there’s a game you think should be here, either I’ve yet to play it, or I just prefer the one on my list.
Check out these posts for my My favourite 10 Games and My 10 Least Favourite Games for a better idea of what I’m in to, and what I’m not.
If you want to give this a go, by all means help yourself. Don’t be afraid to put the same game forward more than once, if it applies.

Games Night 22nd November 2018

Three players tonight.
The most voted for game with all of 1 vote was

by Repos Production

Cards were dealt out, drafted, played and discarded right the way through the game until its conclusion.
Which was:

Player DA GN MC
Army VPs -2 12 3
Coin VPs 5 3 4
Monument VPs 10 10 13
Blue VPs 17 5 20
Orange VPs 7 0 0
Purple VPs 6 13 0
Green VPs 0 1 1
Total Score 43 44 41

The process was repeated with different monuments with the end result being:

Player DA GN MC
Army VPs -6 18 6
Coin VPs 2 0 1
Monument VPs 5 20 7
Blue VPs 31 6 10
Orange VPs 3 0 0
Purple VPs 6 9 0
Green VPs 0 0 18
Total Score 41 53 42

Very well don GN!

Following that, out came the brilliant

by White Wizard Games

MC Played as
GN played as
DA played as
Biolord Walsh was first to fall to the might of High Director Valken, leaving her and Overlord Newburg to slog it out. However, the High Director’s regenerative capabilities, coupled with the high number of Outposts meant that Newburg eventually succumbed to Valken’s might.

Horray for MC!

Games Night 21st December 2017

Five players this week and a very warm welcome to JM, thank you for joining us this evening.

HG didn’t want a late night so we kicked of with a shorter game:

by Repos Production.
We brought HG up to speed with the rules and play commenced.
Cards were played, resources were paid for, wonders were built, armies were raised and a good time was had by all.

At the game’s conclusion the final scores were:

Player DA HG JM KV Mc
Army VPs 15 1 0 -4 18
Money VPs 2 7 5 7 2
Monument VPs 10 10 10 10 2
Civic Building VPs 19 3 33 8 11
Commercial Building VPs 5 0 3 9 6
Guild VPs 14 9 0 0 8
Scientific Structure VPs 0 11 0 1 4
Total Score 65 41 51 31 52

DA for the win!

HG took her leave and JM was very decisive in choosing

by Gamelyn Games.
After going over the rules for JM those space dice started to roll.
DA was the first to acquire a planet, and the next, and the next.
JM unfortunately didn’t quite realise how planets worked until near the end of the game so it should be noted that she would have down much better had we picked up on that sooner.

In the end it was MC who passed the 21 VP mark first (also his secret mission was to end the game). Being the last player of the round, the game ended there and then.
Final Scores:
DA: 15
JM: 8
KV: 18
MC: 25
Kudos to MC!

Next up we played

by Calliope Games
We really enjoyed this last week playing with 2 ships each, so we did it again here.
We played two games.

Despite the death-wish the dragons had, eating each other and leaping of the board, KV lost both his ships very early on. MC was the last to have a single ship afloat.
The dragon’s self-destructive behaviour continued in the second game. However they were still voracious enough to eliminate JM then both of MC’s ships at once. DA and KV doggedly persevered for a goodly while until DA found he couldn’t steer and ended up in the belly of a dragon.
Horay for KV! It only took 5 games to see victory!

To round off the evening we played

by Flatlined Games
DA really has it in for that guy in the chicken suit.

KV and MC raced ahead and were neck and neck at the end of round 2 at 19 points apiece.
Unfortunately for MC it all fell apart when both his housemates were eliminated very early on gaining him only 2 more points. The final standing housemate belonged to no one, but KV was the first runner up.
Final scores:
DA: 23
JM: 14
KV: 28
MC: 21
Huzzah for KV!

Thanks to all our players for a fantastic year of playing games.
May you all have a very merry Christmas and hope to see you all again in the new year.

Games Night 2nd November 2017

With the evening full of the expectancy of four players and Firefly: The Game being the most voted for, TS turned up with two unexpected plus one’s: BS and Vis. A very warm welcome to Vis and welcome back to BS.
Eventually we settled on:
Cosmic Encounter
by Fantasy Flight Games this time with the newly added Cosmic Storm expansion which added Space Stations and even more aliens to the mix.
BS picked the Worm and chose Red
DA went for the Wormhole and chose Purple
KV became the Tide and chose Yellow
MC played the Arcade and chose Green
TS decided on the Bulwark and chose Blue
Vis was the Converter and chose Black

MC randomly chose himself to start. Very quickly the pattern emerged of everyone allying with the offensive side and overwhelming the defender. By the fifth turn (TS) everyone (except for MC and TS) was on 4 points. TS had already survived an attack lead by V. TS’s first round against KV saw MC reach 4 points (the only player who he could ally with without giving them the game). His second round was a hazard round, which reversed the direction of turn order, leaving KV never getting a turn.

Vis helmed the attack against DA who crumbled under the overwhelming numbers.
BS, KV, MC and Vis were victorious.
Noteworthy players were:
BS who held 3 space stations at the end of the game
KS who achieved victory despite never getting a turn.

Next up we played

Repos Production
Only KV and MC had played this one before, so there were some interesting plays…

The final scorecard looked a bit like this:

Player BS DA KV MC TS Vis
VPs from Conquests 15 7 14 7 -1 2
VPs from Coins 3 5 5 5 2 6
VPs from Wonder Built 0 10 10 10 10 0
VPs from Blue Buildings 8 17 13 17 20 6
VPs from Yellow Buildings 0 3 7 3 0 10
VPs from Purple Buildings 3 14 7 14 0 7
VPs from Green Buildings 2 0 0 0 9 1
Final Score 31 56 56 56 40 32

Well done KV and MC! KV double-checked the rules regarding ties and pointed out the player with the most coins broke ties. This helped him none, as MC had 17 coins to KV’s 15. Hooray for MC!