Four of us this week
DA provided the initial entertainment: Fantasy Flight Games’
PH (red Khorne) kicked off and placed his Bloodthirster Greater Daemon first near the South East, effectively blocking the land in the far East and South East from the rest of the board.
MC (green Nurgle) was next also placed his Greater Deamon, the Great Unclean One first in the North
KV (cyan Tzeentch) started by placing his cultists in the middle.
DA (purple Shaalesh) started off in the East.
For the most part, DA and PH squabbled over the South with KV and MC bickering over the middle to the west.
PH’s dominated starting land was the first to be destroyed, allowing DA’s migration across the South. MC dominated the North and made a nuisance of himself with KV. KV occupied most of the west, but scored little to none from it until his main western territory was destroyed. After trailing so, so, so far behind for much of the game, KV did eventually start to close the gap. However, MC was heavily involved in the destruction of the two northern territories which pushed him over 50 points, thereby winning the game. PH was not far behind, then DA then KV.
Next up we played two rounds of Iello Games’
MC won the right to start so did as newly acquired Cthulhu
KV wreaked destruction as the mighty Robot Bunny
DA stomped about as the Meka Dragon
PH caused mayhem as the Kraken.
The Kraken quickly donned the Princess Costume and scored many points dressed up like that.
The Meka Dragon also score many points, but succumbed to damage and blew up.
Cthulhu and the Robot Bunny gained steady points, but not enough to keep up with the victorious Princess Kraken.
Round two saw the Kraken kick off…and die. PH went home.
He was barely in the car when the Vampire Cthulhu, who wasn’t anywhere near the city at the time, got sent back to wherever it is the Old Ones hang out when they’re not trying to take over reality.
All that was left was the mechanical mayhem of the Robot Bunny and the Ghost Meka Dragon. Together, they almost caused as much destruction as Superman.
In the end, the Robot Bunny managed to attain the 20 point goal.
Four of us again this week.
While there were three of us we had a quick game of Loony Labs’
PH of course turned up during the game and got dealt in.
KV went on to win due to the Rule stating that Creepers don’t stop you winning and by having the two required Keepers (the only 2 he had)
The main even was
by Arcane Wonders courtesy of KV.
After KV set it up and explained the rules we then went on to play the game…well duh!
KV chose to start with a level 3 Economy Pyramid.
MC edged his bets and went for a level 2 Economy Pyramid and a level 1 Defence Pyramid.
PH followed KV’s example with a level 3 Economy Pyramid.
DA chose to go for the Level 3 Defence Pyramid.
Temples were quickly snatched up with MC being the only player to hold more than one at the end of the first day, including the Sacrificial Temple.
Needless to say on the second day, MC got systematically hammered into prehistoria and never held a temple again.
The Sacrificial Temple was hotly contested starting with MC who lost it to KV who lost it to MC’s retaliation who immediately lost it to PH with an Elephant and held it against MC’s subsequent retaliation.
DA went largely uncontested for the majority of the game, brushing off MC’s Scorpion-assisted attack as nothing but losing a temple to KV and ending the game.
KV has clearly played this one before
Next up we all took turns to take on the persona of
by Matagot also courtesy of KV.
Not really a write-uppable game, you had to be there so I’ll pick out the highlights:
MC called KV’s bluff finding a contraband Bread in a batch of Cheese. KV had accidentally put the Bread in instead of the other Cheese.
DA played the greasy sheriff so well we all took our bribes back and told him to go without.
PH successfully lied.
Final scores in order of revelation:
MC thought he’d done quite well with triple figures…so did KV.
Well done DA.
Finally we had two games of Flatlined Games’
After a solid lead in the first two rounds, DA lost first place to KV.
KV continued his winning streak with the first two rounds of the second game. The third round saw a massive pile-up in the middle of the house leaving MC and KV in joint first place. DA, who caused the rumpus happened to find his two house-mates in the same room in the middle of the house and just piled house-mates in. A ploy that might have worked out, but didn’t.
Player of the night award goes to KV who won almost everything.
Noob of the night award goes to MC who could get to grips with the combat system in Kemet and failed at being a Sheriff.
KV came back for a second helping, so we must be doing something right.
This week we kicked off with
played with the artisians and thieves expansions – not that the thieves are ever picked.
The game ended with no legal moves left.
The Big Spender award went to KV for finishing up with only 4 coins.
The Scottish award went to MC for finishing up with the most money.
The Jafar award went to PH for having the most Yellow Viziers.
The Crafty award went to MC for having the most Purple Artisans. KV’s attempt to assassinate all MC’s Artisans was thwarted when MC summoned Boaz.
The Doddery Old Man award went to PH for having the most White Elders.
The Blistered Palm award went to MC for having the highest Djinn score.
The Calendar award went to KV for the most Palm Trees.
The Air Conditioning award went to PH for the most Palaces.
The You Bastard award went to MC for most Camel points.
The Happy Shopper award was shared by MC And KV for Artefacts acquired.
The Pokémon award for best card collection went to KV.
More importantly the final scores were:
KV (Pink): 119
MC (Blue): 176
PH (Black): 166
Huzzah for MC!
Next up we built up some
Dice were rolled, ships were moved, energy was acquired and spent, actions were followed.
MC ended the game by acquiring his second 7-point planet.
KV (Blue) scored 17
MC (Black) scored 22
PH (Green) scored 15
Huzzah again for MC!
We rounded off the evening with
To make it a fair game, KV and MC both mostly picked on PH.
Despite all that PH finished the game by playing the card that removed 1 living member from each family and having 4 dead already.
KV held the Story Card allowing him to count the living giving him -95 points.
MC had to dead family members, one being zeroed out leaving him the grand total of -60 points.
PH had all 4 dead and a score of -150 points.
Not a bad play there PH considering you had a large positive score for a while.
On this fine night our main game was
However we kicked off with a quick game of
End result of that was: EM-27; MC-28; PH-15
Huzzahs for MC!
So yeah, we had a go at Agricola.
Crops were grown, animals were birthed…and eaten.
End result of that was: EM-26; MC-26; PH-34.
Whoopi for PH!
With a bit of time left we had a run of
Death! Mayhem! More death! More mayahem! Less death! Feeling better! Feeling better! Argh! Death again!
Zippedy do for EM!
This week AS made Board Games in Bedford an international thing by visiting us from France. Okay, he happened to be in the area at the time, he didn’t specifically fly on over here just for this event. Thank you for joining us. And a welcome back SF.
With PH still en route, four of us kicked of with a game of Fluxx.
As more and more new rules came out, this game got convoluted quickly. PH arrived and perused the latest tabletop Gaming magazine from the pile kept handy for just such occasions. MC managed to kill off some of the more annoying rules before AL stole the Keeper he wanted from AS and won the game.
With all present, we moved onto the most voted for game, with 3 votes:
After explaining the Tunnel game mechanics to AL and AS as well as all the rules to SF, we all got cracking with placing our trains. MC optimistically kept all his tickets.
After a few rounds SF finally realised that he could use the cards he was accumulating in cute little piles in front of his to place his trains.
At about the 4th tunnel AL finally understood the mechanic (to be fair, the 1st 3 tunnels were built without any penalties, so made little impact).
AS played the game-ending move leaving MC with one 4-length tunnel and only 3 matching cards away from completing his big ticket!
PH utilised an app he happened to have handy for the scoring, which turned out thusly:
AL (Yellow) 59 train points, 10 longest route points, 30 completed ticket points: Total score: 99
AS (Blue) 78 train points, 26 completed ticket points, -8 incomplete ticket points: Total score: 96
MC (Black) 67 train points, 16 completed ticket points, -26 incomplete ticket points: Total score: 57
PH (Green) 63 train points, 36 completed ticket points: Total score: 99 and the winner due to the tie break condition as he had completed the most tickets
SF (Red) 57 train points, 20 completed ticket points: Total score: 77
With a bit of time left, we became gibbering, raving Cultists with
Always a risky game to be used as a filler, this one went on for over 90 minutes.
AL kicked off and very quickly built up a considerable armament as did PH. MC had a Go Up A Level as a starting card so did just that, SF took the slow and steady approach and AS found himself not doing very much at all.
MC then died horribly at the hands of some unwholesome awful thing.
Once resurrected, he promptly died again thanks to thanks to AL embiggening the unnameable terror.
AS also managed to kill himself in a bid to get rid of his rubbish cards and start over, a ploy that worked well to get him off the starting block.
SF’s tried for the hat-trick by sending over a wandering Cthulhoo, with PH’s assistance this clash grew to epic proportions, which all came to nought as MC and PH managed to successfully run away.
PH came dangerously close to winning, but was thwarted by MC.
MC did kick the bucket for the third time before AL managed to attain the glorious heights of level 10.
Final scores (as near as I can remember them):
AL – 10
AS – 7 (1 death)
MC – 7 (3 deaths)
PH – 8
SF – 4
Four players tonight and a new game to everyone.
While the board was set up and PH read out the incomprehensible rules MC played a quick game of Space Invaders.
With only one UFO though, it was short lived.
And now the main game began. MC was told to play a card, so he did. This cause many issues and references again to the rulebook. After an age, comprehension finally dawned upon the four muppets present and PM finally played his card and the game was underway. It wasn’t until about 2 thirds of the way in when realisation dawned that the bonus white cards which were claimed pretty quickly had never been played or made any type of reappearance to the game. Again the rulebook was consulted. Ah! We get to steal them from each other when the tokens say we can. So, MC should have got the Princess first but then it goes to PM. That brief half-second was the only time in the entire game MC held a white card. PH had raced into the lead, but PM, now Princess assisted, quickly closed the gap along with AL who managed some decent province connections. MC was still in single digits and wondering what the hell he was doing wrong. During the final two provinces, he managed to step it up a bit, score a whole bunch of points and muck it up for PH big time as well as build the Taj Mahal. Was it enough? Nope, no it wasn’t.
Final scores: AL (Sand): 44, PH (Grey): 42, PM (Red): 41, MC (Blue): 23
With a bit of time left we decided to call forth:
Only a few rounds of which each player managed to play before AL killed it with an all-defeating Antigoal, which PM then played a Surprise, stealing victory for the jaws, claws and unmentionables of the Great Old Ones and looked smug about it too.