My Top Games By Type

Yesterday for #Blogmas I did a post on My Best Genre Books listing my favourite book or series from each genre. I thought I’d do something similar for today’s Blogmas by listing my favourite games by type. This can include games that utilise a particular gaming mechanic, or a particular type of game style.
Here goes.

Break Point (Compete to score the most points toward a given target):

A visually impressive game where dice rolls determine all actions as players strive to get the most pips on a card. What makes this one even better is that bad rolls are also rewarded.

Cooperative (Playing as a team to beat the game):

I’ve not been a huge fan of most of the cooperative games I’ve played, but I do enjoy the Legendary games (possibly being deck building games have helped). Even when we inevitably lose horribly, they’re tremendous fun.

Deck Builder (Start with a standard deck and use cards to acquire better ones, increasing the size of the deck):

I’m a sucker for most deck builders to be honest, but this is, in my opinion, the pinnacle of the gaming type.

Dexterity (Steady hands and some assembly required):

Stacking small plastic pieces according to a particular design is hard enough. Having to then slide the finished construct into the centre of the table is plain evil. Looks so good as the city is built up.

Dice Builder (Like a deck builder but, with dice):

Combines a deck-builder with dice, this is a very clever game that sees some powerful dice being reduced to not much due to a bad roll. Still fun though.

Drafting (Keeping a card from a hand and passing the rest to the next player):

Where some games use drafting as just a small part of the gaming experience, 7 Wonders is pure, unadulterated drafting.

Engine-Builder/Tableau (Players placing cards in front of them to build up points and better actions):

Also my favourite game at the moment, this extraordinarily well-themed game has so much to do in it, particularly with all the expansions. So many different engines to try out too.

Miniatures/Combat (Moving pieces about a battleground and getting them to fight each other):

A solid tabletop reinterpretation to the excellent computer game. Manage resources, control areas and battle it out across the planets of the Kropulu Sector.

Party (Plays with a large group of people with simple rules):

Chinese Whispers meets Pictionary, played with the right crowd, this is hilarious.

Point Salad (Do anything to score points):

Do something, get points. Do something else, get points. Do it all in this gorgeous space setting and it’s pure joy.

Programming (Preset the actions to perform, then see how they play out):

Who knew you could rob a train using a programme of cards? Playing the cards seems simple enough, it’s the playback of what’s been played that hurts as all your plans go awry.

Push Your Luck (Gain more, or lose everything):

Never before have I been on such tenterhooks as each gem is pulled from the bag. Heaped in tension and also looking mighty fine.

Resource Management (Using stuff to get more stuff at the loss of other stuff):

Yup, this one again. Each action and decision made centres around what resources are available.

Stacking (Putting stuff on top of other stuff until the thing falls over:

This brilliantly combines app technology with the straightforward stacking game to create a thing of beauty.

Tile Placement (Dominos):

You’d think by now that tile placement must feel a bit old and tired. Carpe Diem has reinvigorated the mechanically wonderfully.

Worker Placement (Placing a ‘worker’ piece to do a thing, stopping others from doing the same thing):

Not only does this game look stunning, it’s very playable and supports a surprisingly effective engine-building game as well.

So there you go. Not an exhaustive list, but a pretty solid one nonetheless. Needless to say, if there’s a glaring game type omission here, let me know and I’ll add it along with my preferred game. If there’s a game you think should be here, either I’ve yet to play it, or I just prefer the one on my list.
Check out these posts for my My favourite 10 Games and My 10 Least Favourite Games for a better idea of what I’m in to, and what I’m not.
If you want to give this a go, by all means help yourself. Don’t be afraid to put the same game forward more than once, if it applies.

TableTop October 2018

In support of its first ever appearance, Sabrina and I went to Ally Pally for the TableTop thingummy. Primarily, this was to play some games. But if I were to find a game or two, well, I wouldn’t say no.

by iello Games
In not saying no, we were barely there before being enrolled in the King Of Tokyo tournament. It was a quiet start to the day and we barely had enough to form a game, but eventually there were six and so the game commenced.

I played as Cyber Kitty and using my kitty destructive powers, I obliterated to opponents early on (apologies to Sabrina). One by one another two lucked out leaving just myself and a guy playing as Meka Dragon. It came down to a single roll to determine the final outcome. Fortunately for the other guy it meant he won.
The top four players won some nice goodies (1st place also won a T-shirt).

Not bad for playing a game.
Following the tournament we wandered round the place checking out the stalls and picking up a couple of things. We bought Stone Age, and sensibly had the stall hold it for us to pick up later, rather than drag it round it day.
We also took the opportunity to play some games.


by Lookout Games
This was a gentle tetris-style tile placement game where you picked different shapes from the available supply and added them to your ‘quilt’. The theme worked well with the use of time, which was represented by each player having a pawn on the time track. Each piece would require an amount of time to complete so the pawn would move forward that amount. An enjoyable two-player game.


I wanted to try out a couple of games by Days of Wonder I’ve yet to play: Quadropolis (a game I’ve never liked the look of) and The River (which isn’t out yet).
Unfortunately, those two games were already in play and we got roped into playing a Ticket To Ride game, mainly because I pointed out that they’re all basically the same and they wanted to prove me wrong. So, Ticket To Ride: Germany is basically Ticket To Ride, but with coloured meeples randomly sitting in each station. Completion of a line gives that player up 2 two meeples (one from each station, if available). At the end of the game, players owning most of each colour meeple wins a bonus 10 VPs.

Strategy-wise, there’s a slight leaning to complete a non-route line just to collect some meeples, but at the risk of giving up the opportunity to claim the line you need. Didn’t add much to the game and I’d rather just buy a bag of meeples (or counters) and add them to my Ticket To Ride Europe game.
Sabrina won.


by
Fantasy Flight Games
This was a game I’d wondered about for a while. I’d seen Wil Wheeton play it on TableTop and it looked fun. However, I had a couple of reservations. Firstly, I recalled playing a similar style game with world world II fighter planes at a friend’s house (years ago) and had found the experience somewhat boring. Secondly, the game components, though really nice, do take up a fair deal of space.
My wife played as the two TIE fighters, I played as the X-wing. After a few turns of this, we’d both had gotten quite board and so we left it there to find something much more interesting.
My next purchase came in a nice cardboard box, but could only be played once.


by Hans im Gl├╝ck
After lunch we retrieved Stone Age, found an empty table and played it. This is the quintessential worker placement game where you take turns sending you tribe members off to hunt for fod or other resources, build better stone tools, develop a more self-sufficient agriculture, build huts, or make more tribe members (they even have a specific hut for that – room for two only).

We both very much enjoyed this one. I won.


by Games Quest
After wandering around a bit more, and picked up a few choice items. We got accosted by someone asking if we wanted to play a game. Of course we did.
PetEvil is a combative card game in it’s infancy (due to go on Kickstarter by the end of the year, all going well). It is essentially a less-manic variation than Epic Spell Wars. Players need to create and deploy missiles made up of a rocket, payload and as many explosives of the same colour as they wish. Rockets made up of 1, 2 or 3 differing colours will do different amounts of damage. This is made trickier by the 7-card hand limit. There are also other cards that can be drawn that can reduce damage, regenerate health or redirect the incoming missile. Players who launch the nuclear missile do so knowing they are going to cause ongoing havoc to all for the rest of the game. Now there’s a message there…
The plethora of adorable animals, puns and references offsets this otherwise inherently violent game. A very enjoyable game and I don’t just say that because I won.
One to look out for, particularly if you find Epic Spell Wars too much.

Back to base of operations (my parents’ house) for the night where we tried out

by Renegade Game Studios
A deck-building game where, as well as using cards to buy cards and do damage, you get to move a meeple about on a board to do a thing. Really enjoyed this one too.

Day Two
During the previous day Sabrina had made a list of games we wanted to try, so we headed straight for.

by
Blue Orange Games
This was a fascinating tile-placement game with a difference. Each player had their own dodecahedron ‘planet’ on which at affix magnetic land tiles. Each tile had six sections which could have water, ice, forest, dirt or desert. Players would have a secret goal but would also compete to win cards requiring specific land requirements. Though there was nothing inherently wrong with the game, it was fun enough, there was definitely something lacking. Beyond the novelty of playing on a magnetic dodecahedron, this was a straightforward tile-placement game that offered little more than that.

The awkward shape also made it difficult to ascertain just how much big a sea you have. This would have been better as a flat board upon which extra tokens or animals could have been placed to make a richer game. Glad I played it, wouldn’t buy it though.


by Lookout Games
From one 3-d tile placement game to another. Gingerbread has a wonderfully illustrated fairy-tale theme where players build a gingerbread cottage using cardboard ‘dominoes’ where each tile shows two types of gingerbread. Placing on tile on other will provide the gingerbread that is covered up in the placement, which, in turn, can be used to buy cards (VPs). Handy 1×1 tiles can be won, claimed or acquired by missing a turn to fill in those pesky gaps. This game is not yet available (they themselves only managed to get hold of a copy from somewhere in Italy). Highly recommended and worth looking out for.


by Czec Games Edition
A quick look through my games list will quickly tell you I’m a sucker for space-themed games. We were intrigued by the look of this one the previous day so took the opportunity to try it out. Really glad we did. Far to complex to describe here, it’s a game with many different facets and paths to success. Sabrina focused on harnessing Pulsars whilst I built up my space stations. Wonderfully produced and a whole lot of fun.

Had we seen this on the shelf, I would have picked it up. It’s on my Christmas list.


by Edition Spielwiese
In a similar vein to Patchwork, Sabrina really liked the look of Indian Summer, but Spring Meadow was the one available to try. Like with patchwork, players take turns claiming a shape and adding it to their board. Complete lines score as do holes that line up with burrows (printed on the board). The snow-filled board slowly fills from one end to the other with lush green grass as we play the role of Thaw – no not the one with the hammer, helmet and mother’s drapes. The game-play was pleasant enough but the bland colour palette (particularly set against the glorious colours of Indian) were a letdown. If we could have Indian’s colour scheme with this game-play (Indian’s more of a race), then we’d say yes please.


by alea
As we concluded Spring Meadow, Carpe Diem became available at the next table, so we gave it a go. With no idea what we were getting into, we found ourselves building our own little Carcasonne-style areas, collecting resources for completed zones and scoring against achieved (or failed) cards. This was a real surprise and very enjoyable. Another one to get.


Back to Days of Wonder where I finally got to try out Quadropolis. This is a city-building game that at no point give you the impression that that is what you are doing. The game itself was fine, nothing particularly special, but the theme just didn’t work at all for me. Compared to the brilliant components in Yamatai or Ticket To Ride, this felt a bit cheap. Had we been placing actual building miniatures – with the stack-able residential buildings – this might have a better appeal. Glad I played it, but not one I’ll be getting anytime soon.


The River conveniently became available so we mistakenly sat down to play it. Now, I can’t really give this game a fair review because the chap who demonstrated it to us, after two days of non-stop demonstrating it, was clearly fed-up to the back teeth of it. The fatigue of repetitiveness had clearly got to him. He poorly explained the rule which meant Sabrina had no idea what she was doing so also didn’t enjoy it. I was getting bad vibes from both of them which seriously damaged my calm. This is a worker placement game where stuff happens. The demonstrator was too busy totally destroying us to bother explain anything properly. A game to try again another timer, preferably with someone else.


by Sensible Object
This is a game we’ve had our eye on for some time now. This is a stacking game with a difference. The items you stack score according to a complex app-based world in a beautifully designed and implemented game. The only thing against it was the hefty price tag, but with the ongoing development and the addition of some very lovely expansions (which would make some very nice mantelpiece ornaments in the own right) this has got even more tempting. This stall had been busy all weekend, but towards the end of the day it was free, so we got to get another go at it. (Last time was Expo 2018). We didn’t do very well, but had fun at failing miserably.

On the whole we had a thoroughly good time. I found the limited crowds very pleasant, but did worry about the success of the event. Though not as big as Expo, with less available, I’d say I preferred TableTop because it was quieter. We got to try many, many games and picked up some wonderful things.
Here’s a video of me talking about those things here:

Hoping to do this again next year.

Games Night 11th September 2018

Three of us this week.
Kicked off with Days Of Wonder’s

It had been a over a year since last we played this so there was a bit of catching up with the rules.
Orders were chosen, boats were acquired and placed and buildings got, well, built.

Final Scores:
DA: 27
MC: 40
PH: 56
Well done PH!

To round off the evening we played to games of:

by Space Cowboys
In the usual fasion we collected gems and used them to buy cards which allowed us to buy more cards. That sort of thing.

The end results were:

Name 1st Game 2nd Game
DA: 13 16
MC: 15 5
PH: 9 9

How nice, everybody got to win a game this time round.

Games Night 27th March 2018

Having failed to do a write-up for this nearer the time, this is going to be an even briefer overview than usual.
3 players: KV, PH and MC
The games:

by Days Of Wonder
I had made note of whom was what and what did where, but I lost em.

The important thing to note was that MC won.

We also played MC’s newly acquired

by Cryptozoic Entertainment
We managed to play an entire game with all 3 of us attaining the Last Wizard Standing token. MC, however, was able to get his second one.

Games Night 1st February 2018

Sorry for the delay in getting this posted, popped over to Disney World Florida for a bit and was otherwise occupied.

Three of us this week and we played:

by Days Of Wonder
After explaining the rules to HG we quickly got on with the collecting of cards and the placing of plastic trains.

When the game ended, it looked like this:

Final scores:
HG (Green): 102
MC (Black): 143 (+10 for longest track)
SC (Yellow): 86

Games Night 7th September 2017

With the summer holidays already a distant memory, we’re back and playing stuff.
This week, we kicked of the evening with Days Of Wonder‘s beautiful to look at:

Boats were placed, strategies were carefully ruminated over, then twarted by the other players, buildings were…um…built and specialists were hired. We did find ourselves in an interesting situation when all 5 available buildings were the expensive special buildings.

Final scores:
DA (Blue): 21
KV (Purple): 30
MC (Orange): 24
PH (Grey): 26
Well done KV, who also managed to build the largest group of buildings.

Next up we played two games of Space Cowboys‘s multi award-winning:

Again there was much deliberation, so much so that SC wondered if we were all-right (we were so quiet playing this one). Gems were collected, cards were bought, cards saved up for were bought or reserved by others and gems needed were not available.

DA was victorious in the first game (and had been for a couple of turns before anyone noticed).
PH was supreme champ in the second game.
Good fun was had by all.