It’s that special time of the year again, so off we trot to:
We only did the Friday where it’s supposed to be “quieter”, not so sure about that, but I digress.
The morning was spent shopping and just walking up and down the aisles looking at lots of game-related stuff (and some stuff that was not game-related). We were impressed by the greater variety of wares than seen in previous years. Many stalls had a good collection of items the other stalls didn’t stock.
Our first proper stop was at the always amazing GamesLore where I picked up a game for a friend (not saying what as it’s a surprise), one of the few copies of
at the show (and the main item on my shopping list).
Elsewhere (and I can’t recall all the places I bought stuff-sorry), I picked up another game on my shopping list, a game we tried at the TableTop Gaming Live event last September:
Here they were also demonstrating the Disney baddies game Villainous and its first expansion (due out this August). (Get Photos from Sabrina).
White Wizard Games were there with a wonderful stand, courtesy of Eclectic Games full of stuff and Rob Dougherty himself was there demonstrating his new game Sorcerer (which I already got via Kickstarter). There I picked up the fantasy version of Star Realms:
as well as the five character packs:
I also thought I’d picked up enough matching card sleeves to sleeve the lot, but I think I’m one pack short.
From there I also picked up this beauty:
As they didn’t have any for Star Realms or Hero Realms for some reason. This came a bunch of matching card sleeves and a promo card too. Oooooh!
They did have some very nice playing mats, and I caved in and got this one:
Very nice it is too.
Lunchtime called so I partook in a Beast Burger while Sabrina enjoyed a Hazelnut Latte and a bowl of chips.
Refreshed and refuelled we set forth once more with the view to playing something.
The first game we tried our hands at was Seekers of Asterod:
Despite the awful and cumbersome pizza-style box, this Cludo-style space game was actually not all that bad. Not much substance to it, but a fun little game of narrowing down clues to be the first to find the correct planet. As it’s remotely linked to Cludo, Sabrina won.
Providing further proof that you can’t judge a game by its cover or artwork we had a go at Fireworks:
A game where players construct a pretty fireworks display on their boards by chucking a big die at a pile of tiles and collecting the number rolled if any tiles flip over. A game designed to have players spending most of their time under the table retrieving game components. Also the pretty artwork is not easy to make out the two very similar styles of explosion (a non-jaggerdy one and a jaggerdy one). The obviously translated instructions are also not easy to read. Not so impressed with this one. Sabrina one.
Finally we had a go at Ghostbusters: The Card Game:
In this set-collecting game, players take turns playing cards to move the trap and then trapping the card it finishes at. Some cards are slimy and will deduct points to the player with the most, unless they also have Slimer.
Thematically, not really that Ghostbustery, but the artwork was fun, the game-play was easy to pick up and there was enough in it to keep it interesting. A good filler game. Had there been a copy of this for purchase, we might have picked it up.
Two games I was looking out for were Tiny Epic Mechs and Tiny Epic Tactics, but after consulting the good ol’ internet, I learned they’re not out yet.
One stall that surprised us was one sporting a load of Pillowfight Warriors goods. Not so much soft toys but more like actual pillows or cushions shaped like weapons and shields looked fantastic. Thinking of the boys we bought a pair of swords.
After subsequently hacking at family members over the course of the weekend, we may well invest in some more gear from here. They were hugely successful.
Two items that we’d seen earlier were calling to us, so we tracked down a copy of:
that Sabrina liked the look of. I’d bought her the original Herbaceous at last year’s Expo and she’d enjoyed that. This one seems to follow the latest trend of being redone as dice.
I’d previously acquired a few copies of Keyforge, but had yet to get a starter set with the extra bits and counters and stuff. Eventually, I managed to find one of the rapidly dwindling copies of:
from the good people at Zatu Games. Apparently, the UK have had their orders for this title reduced across the board, so there’s less copies about than expected.
This contains my first Age Of Ascension, but has the improvement of the original starter sets in that the 2 decks contained within are standard unique decks rather than specially constructed decks.
On the way out at the Expo Merch desk, we also picked up this nifty poster:
I did a vlog on this too, more of the same but more waving about at the camera:
This is it, the final games night in Bedford. I expected a large turn-out for an emotional send-off.
DA popped over from across the road (quickly too – it’s jolly cold out there).
To kick off the evening while waiting for anyone else we played
by White Wizard Games
We played without characters this time.
In the first game, MC acquired a large number of Outposts and became pretty much invulnerable. DA fell to a hit of 37 points of damage.
The second game was quicker, with MC this time generating a powerful synergy with the Machine Cult and obliterating DA with ease.
By this time we realised no one else was going to make an appearance.
by Space Cowboys
In the first game we tried it with the Strongholds expansion from
We found that with the strongholds in play, we reserved a lot more cards than usual. I’m very eager to see how this plays out with 3 or 4 players.
DA won that game 17 to 13 by getting 2 nobles in quick succession.
Round two was without any expansions.
This was a much closer game with DA achieving the 15 points needed and MC on 13 points with a 2-point finishing move. Victory goes to DA for getting 15 points first.
To see off Board Games in Bedford we played a final game of
This time it was a very close game, with both players being whittled down to 3 points apiece. DA then struck with 2 points of damage. MC responded with the killing attack with 13 points of damage. Brilliant stuff.
And that is that.
Thank you so much to all the players over last decade; be they regular, sporadic, one-off or full of intentions but never made it. This club would not be what is without you.
Of course, if you ever find yourselves in Aylesbury…
LP got his Thursday and Tuesday’s mixed up and turned up unexpectedly. So we played a couple of games.
by White Wizard Games
LP played as
MC played as
Biolord Walsh held off buying non-affiliated cards too long before realising that some cards are better than none. Meanwhile Valken had amassed a pretty unbeatable armada, which was, indeed, unbeatable.
Next up we heisted our way through
by Renegade Game Studios
LP played as white
MC played as purple
The scenario today was
Our hapless space heroes had barely taken a few space steps before the scenario reached tier 3, effectively nobbling us both harshly.
However, LP was able to limp his way to a treasure and limp back to the escape pods without too much fuss.
MC sort of floundered about not moving much at all, got a treasure and then got pummelled into the ground.
To round of the evening we had a crack at
by Space Cowboys
this time using the Orient expansion from
Basically MC won in the end.
A delightful, if unexpected evening, thank you LP for making a nice mistake (he was jet-lagged so no giving him a hard time about it).
Three players tonight.
The most voted for game with all of 1 vote was
by Repos Production
Cards were dealt out, drafted, played and discarded right the way through the game until its conclusion.
The process was repeated with different monuments with the end result being:
Very well don GN!
Following that, out came the brilliant
by White Wizard Games
MC Played as
GN played as
DA played as
Biolord Walsh was first to fall to the might of High Director Valken, leaving her and Overlord Newburg to slog it out. However, the High Director’s regenerative capabilities, coupled with the high number of Outposts meant that Newburg eventually succumbed to Valken’s might.
Horray for MC!
A warm welcome to GN as we embark on combat and conquest in the Kropulu sector with
by Fantasy Flight Games
DA played as the Terran Arcturus Mengsk
GN played as the Protoss Tassadar
MA played as the Terran James Raynor
MC played as the Zerg Queen Of Blades
PH played as the Zero Overmind
The various factions quickly started claiming their neighbouring planets with Raynor and Tassadar the first to come to blows.
The Queen of Blades benefited from quickly controlling 3VPs worth of conquest areas, but suffered from the lack of resources. Particularly once Raynor started his invasion of Abaddon.
As time went on, time quickly became approaching midnight, so various attempts to speed the game play up were made. If one action had no consequence to the subsequent player then play would continue while the faffing went on. This worked quite well but did result in two simultaneous battles taking place between Raynor vs Tassadar and The Overmind Vs Mengsk. The Queen of Blades took this photo while waiting for things to conclude:
Unfortunately for James Raynor, a series of losses left him with no active forces, and it was only through his Terran ability to move his last surviving base was he even able to stay in the game. As it happens, even if he had been eliminated, the end of the game had already been triggered.
With many factions meeting their special victory conditions Phase III came into being but two players beat the rest to the punch by having 15 Conquest Points.
At the game’s conclusion (at 00:15 am), The Queen Of Blades and Arcturus Mengsk both had 15 Conquest Points. However Mengsk, being the sly politician that he is, was able to secure more resources and so attained victory.
Well done DA.
Tassadar and The Overmind both had 11 Conquest Points and the remnants of James Raynor had 9.
Another excellent play of this game!